Beginners Guide

Everybody has to start somewhere, and the best place to start is at a club meeting. The following guide should help you to understand and enjoy 1/10th Touring Car racing. Snetterton Park Model Car Club organise several open meetings each year. The dates for which can be viewed on the Calendar Page. We welcome drivers of all abilities from complete novices through to experienced racers. If you intend to compete at one of the race meetings, you should arrive at the track by 9.00am at the latest.


BOOKING IN

When you arrive you will have to book in at race control, this is the room under the rostrum. Booking in normally takes place shortly between 8.30-9.00am and the first race starts at 10.00am. When you book in, you will need to tell us your name and all the frequencies that you have available. Please have at least 3 frequencies with you. The entry fee is £5 for everyone. We do require every racer to hold a BRCA licence, BUT newcomers can race for 3 meetings without holding a licence but recommend that you apply for a licence which can be obtained through the club.


PRACTICE

Practice is open from 7.30am until just before actual racing commences. If you want to practice, you must first take the peg that has your frequency number (or colour) on it. The pegs are located on a board beside the door to race control. This peg entitles you to switch your radio on and use your car for 5 - 10 minutes. When you have finished, please return the peg to the board, as other drivers may be waiting to use the same peg. You must not switch your transmitter on during practice unless you have the correct peg. If the peg is not on the board, either ask the drivers on the rostrum, or come to race control and we will put out a call on the P.A system.


DRIVERS BRIEFING

Before the racing begins, a driver's briefing will take place. You should attend this, and listen to the instructions that are given. This will explain the start procedure, marshalling duties, etc and any special procedures for the day. If you have any questions, please ask.

A list of all the heats will be displayed at race control. You should check this as it has 3 important pieces of information on it.

If you booked in and had more than 1 frequency (which of course you did!!), you may have to change frequency. The preferred choice that you give us, may not always the one that you will end up racing on. If you give a choice of frequencies at booking in, please make sure that you have them with you and that you can change to them if necessary.

The car numbers are available from race control, as are the handout transponders, which will automatically count your laps. If you do not have a Personal Transponder, you will need to borrow one of the clubs Handout Transponders which can be collected prior to your race and must be returned immediately after your race. They should be securely fixed to the car. Most cars now have a special transponder mount fitted to the radio tray, if not it should be securely fitted to the inside of the bodyshell. You will need to drill an 8mm hole and have a spare bodyclip. The windscreen is favourite. Never allow the transponder to come into contact with the hot engine / exhaust, or any rotating gears / shafts, as they will be damaged if you are running IC. Each transponder costs over £60 to replace.


QUALIFYING ROUNDS

An announcement will be made over the PA system, calling drivers for the next heat. If this is you, you should make your way to the rostrum. At this point your radio handset and car should be turned off. Once the previous heat has finished and the drivers are off the rostrum you may turn on your radio and your car. Place your car on the track at the start point which will have been explained during drivers briefing.

When the computer starts the race, an audible sound will be heard, and the number of the car to start will be announced over the PA, your individual 5 minute heat will start.  Don't forget:- Qualifying is against the clock not other drivers. If during the race, a faster car comes up behind you, do not block or crash into it, instead you should pull to one side and allow the faster car through. Try and follow the faster car, you will learn the correct lines and corner speeds. Remember "slow in fast out", by this we mean enter a corner slowly, choosing the correct line, will allow you to exit the corner faster and achieve faster lap times. If you are going faster than another car wait for them to pull over (or make a mistake), and pass them cleanly. Accidents will happen, but do not deliberately crash into other cars.

At the end of the race, "race over" will be called and you should drive into the designated pull-off area, do not drive back across the track, come down from the rostrum pick up and turn off your car and transmitter, return the transponder and quickly go to your marshal point. You only have to marshal the race following your own, and you should stand at the numbered post that corresponds to your car number. Whilst marshalling you should remain alert at all times and be as quick as possible getting to cars that need assistance. However, never put yourself at risk, such that a car can hit you. Remember these cars are travelling at high speeds, and if they do hit you, they can break bones.

The heat results are put on the notice board at the end of race control after the race. When you have finished marshalling, you can check the results, clean your car, alter the set-up etc. Don't be afraid to chat to other drivers. They are all very friendly. Look around the pits and see if anybody else is driving the same car as you. A 5-minute chat could save you a lot of frustration, as well as time and money.


FINALS


At the end of all the qualifying rounds, the finals will be generated and printed and posted at race control.

You should check this as it has 3 important pieces of information on it.

Just as you did for the heats, check this listing and make sure your car has the correct number and frequency. When your final is called, you should collect the transponder (if needed), and make your way to the rostrum. The final's start procedure is slightly different from the heats, as you start from the main straight and all at the same time. A countdown from 10 begins, The final is started when the warbling tone sounds. When the final has finished retrieve your car, turn off your transmitter, return the transponder to race control and go quickly to your marshalling point.


That is the end of your days racing. It may see a bit daunting at first, but once you have been, you will soon realise that it is not as complicated as it sounds.

Things may not always go right at first, but do not get disheartened, there is always next time. Remember, we all had to start somewhere.

We hope to see you trackside, and good luck with your racing.

10 GOLDEN RULES

  • 1. Arrive at the track early.
  • 2. Attend the drivers briefing and LISTEN!
  • 3. Ensure you have the correct frequency.
  • 4. Return the transponder.
  • 5. Marshal the race following your own.
  • 6. Never turn your transmitter on in the pits unless you are racing.
  • 7. Listen out for announcements over the PA.
  • 8. Do not crash into other cars.
  • 9. Observe the safety rules.
  • 10. Enjoy your model car racing.